Also known as
- Wrapper
Intent of Adapter Design Pattern
The Adapter Design Pattern in Java converts the interface of a class into another interface that clients expect, enabling compatibility.
The Adapter Design Pattern in Java converts the interface of a class into another interface that clients expect, enabling compatibility.
The Acyclic Visitor pattern in Java decouples operations from an object hierarchy, providing a flexible design for various applications.
Real-world example
The Bridge design pattern is a structural pattern in Java that decouples an abstraction from its implementation, allowing both to vary independently. This pattern is essential for developing flexible and extensible software systems.
The Builder design pattern in Java, a fundamental creational pattern, allows for the step-by-step construction of complex objects. It separates the construction of a complex object from its representation so that the same construction process can create different representations.
Compose objects into tree structures to represent part-whole hierarchies. The Composite Design Pattern lets clients treat individual objects and compositions of objects uniformly.
The Composite Entity design pattern in Java is aimed at managing a set of interrelated persistent objects as if they were a single entity. It is commonly used in enterprise applications, particularly within the context of Enterprise JavaBeans (EJB) and similar enterprise frameworks, to represent graph-based data structures within business models. This pattern enables clients to treat these complex structures as a single unit, simplifying operations and interactions.
The primary goal of the Composite View design pattern is to compose objects into tree structures to represent part-whole hierarchies. This allows clients to treat individual objects and compositions of objects uniformly, simplifying the management of complex hierarchical views.
The Decorator pattern allows for the dynamic addition of responsibilities to objects without modifying their existing code. It achieves this by providing a way to "wrap" objects within objects of similar interface, enhancing Java design patterns flexibility.
To allow an object to delegate responsibility for a task to another helper object.
Real-world example
The Extension Objects pattern allows for the flexible extension of an object's behavior without modifying its structure, by attaching additional objects that can dynamically add new functionality.